Uma análise de Core Keeper Gameplay
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In open world games with a day-night cycle, I'll hop in bed when it gets sun sets and fast-forward to morning. I don't like caves, I don't like mines, I don't like gloom. This isn't true of me in real life, but in games I'm just an outdoorsy, daytime person.
The game design of the production is certainly the most alive and irrepressible part, as well as the world around the main character. In addition, I have given names to some animals within the production, which could please the colleagues of TGM.
It seems that for now this game ID is necessary. You can’t currently drop into a stranger’s game or just open your own game to other players.
If you like games in this genre, then you'll love it, and even if you don't like games in this genre, this could be the one that converts you.
Your next step will be to place a Bed. Aside from giving you a spawn point, a Bed can be used to rest and restore your health over a few seconds. If you don't have a Bed set at your spawn point, you'll respawn at the Core if you die.
TL;DR: Core keeper is a game with potential, but with very shallow progression systems that can make it feel repetitive very quickly.
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It all shapes up into a very inviting experience that teases dense design layers down the road. Even in early access, these feel like the raw materials of a multiplayer survival sim that will draw an enduring audience. I can’t wait to see how it keeps growing.
At least I managed to swing my sword and not a pudding this time. But afterwards I ran back home through brightly lit Core Keeper Gameplay tunnels as fast as my little legs could take me, and now I'm cooking up some glowing larvae steaks.
Copper can be found throughout the Dirt Biome, and getting a full set of Copper Armor is enough to give yourself a chance against fighting Glurch. However, you can also progress to Tin and Iron before you even take on your first boss if you want to.
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Wood Pickaxe helps mine the soft dirt biome walls more quickly. All walls can be slowly broken by punching continuously (except obsidian).
I defeated one boss like 10 times in the early game, only to discover that they dropped a Magic weapon, when I decided to kill them once more at the end. I cant even imagine the expierience of having to play a Magic class, and actually having to redo a boss so many times with a sub-optimal setup, only to get 1 upgreade.